In addition to forcing the players to get better at the game, the game itself also rewards you with tools to make your life easier, and more enjoyable. Enemies you can't see now will be revealed over time. Enemies you have to fight now will be possible to skip later. It is an explicitly hostile and difficult to traverse territory, and is one designed to become easier to traverse with experience and with various HoT (and PoF) masteries. Sometimes running away and living is better than staying put and dying, especially if there are no other players nearby.Īs a final note: the jungles of Maguuma are intended to wreck you when you first enter. Don't be afraid to have a ranged weapon or some other form of disengage if you feel in over your head. Make sure you have a tool for every situation. ![]() Stoneheads have a devastating side roll attack but can deal almost no damage to something directly in front or behind them. The rolling devils are bitches to hit in general but they're SUPER vulnerable to even small amounts of CC like cripple or immobilization, whereupon they fall to the ground unmoving for many seconds. The smashy dudes give loads of time for you to simply walk behind them out of range if you don't have the CC to cancel the attack. The snipers deal 90+% of their damage via their line aoe: don't stand in it. The pocket raptors can be cleaved down ridiculously easily with aoe, and their attacks can be blocked or dodged to avoid getting ganked (as a thief I'd recommend dropping a blind field, they become completely useless). If you avoid/play into the gimmick, your life becomes so much easier. If you ignore the gimmick, your life will be hell. I will, however, comment on the mobs.ĪLL HoT mobs have a gimmick to them. Lots of people commenting on your gear and specs, so I won't comment on that. Between air's stuns and vulnrability and earth's knockdowns and blinds, you can handle most breakbars yourself rather efficiently. Keep your toughness up while your hp regens.Īir + Earth. It also lays on bleed super efficiently.įire + Earth. It also has a ton of knockdown and blast finishers. Earth has a bunch of defensives, including pure invuln skills and protection. Water autoattacks tend to have a longer range. The water elemental from the elite skill is great at tanking and healing. Fresh Air builds are designed to maximise dps by trying to ensure you can always default back to air attunement. ![]() Lay down fire fields and burst finishers (tons in earth) You want to generally dance through all 4, particularly, as a weaver. Generally speaking, you can usually approach ele through the following simplified concept. Latest patch Dev tracker Official sub Discord Optional description Nightmode Lights on Content Filters Post to look for / advertise a guild, use /r/GuildRecruitment.Post just to advertise your stream, event streams are fine. ![]()
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